I didn't see a thread dedicated to bugs and suggestions, so I figured I'd start one that can be pinned.
Please just offer lists for ease of read by the devs. I think that will make things go smoothest.
Bugs:
1) Enemy caravan stuck after city conquest. Even when I've expanded the city, it pushes the caravan out a tile, but the caravan is not targetable and does not move.
2) Caravan text card has overlap. White text is overlapping the regular text on the top line. If need be, I can screen shot these. Added: Apparently its not isolated to caravans. Several unit cards have had overlapping text.
3) Alt-Tab causes crash virtually every time. This last time it simply said DXsomething and nothing else. No error number.
4) Tile targetting is a bit flakey. I click to go to one tile but often they go to tiles that aren't even close. It helps when grid is on. And sometimes clicking to attack makes them instead go around the enemy.
5) Turn syncing needs a tweak or two. Often my next turn has begun before the NPC turns have completed and my chars end up in the tile they were about to attack the creature in and the creature is 2 tiles away.
6) Upon placing a house, all of the walls of the city went haywire and they dont seem to want to fix themselves. City size is level 4.
7) Game froze up for a few minutes and nothing responded, so I pressed escape a couple of times. When things came back, the escape key had been queued up multiple times and thus the menu window needed to be closed multiple times.
8) Child aging seems to be twice that of the parents. Not really a bug, just something I noticed.
9) Mouse tends to stutter when dragging the map or edge screen scrolling. It'll like shake back and forth before it actually moves a little bit.
10) Casting the spell Imbue Champion causes a crash after confirmation every time. I am casting on the same square as my sov and unit I'm Imbuing and my sov has 11 essense to begin with. Crash logs sent to support...
For crashes, send the zip log files found in 'C:\ProgramData\Stardock\Elemental - War of Magic' to support@stardock.com. The files are labeled Elemental1 followed by time and date code and about 3MB in size.
The game's been crashing alot today for me. I've sent a few emails with the crash zips attached. Hopefully things get resolved soon.
11) Periodically, my city names on the 3D zoomed in level will show up as opponent city names and colors. Everything internally seems to be fine, but the name and color of my city is now the opponents. Building something new seems to reset it, but it eventually goes back to a random other city name.
Suggestions:
1) As others have said in other threads, adding the ability to switch between the pre-seeded random maps and truly random (unbalanced maps as it were) via a toggle click in game would be nice.
2) In store equipment comparitor should be added. So we can see how the items for sale compare to the items our units have equipped.
3) Minimize function for the chat window in the overlay.
4) In game real clock (like civ 4 has so you can see that it's 5am and its time to go to bed... after one more turn).
5) It seems my offspring are always the first to die from autobattle. I dont know if it is due to a priority thing, but it'd be nice if they could outlive at least most of the members of the group. I had one battle where only my offspring character in the whole group died and everyone else was left intact without so much as a scratch.
6) Larger scrolling arrow icons for easier clicking. It's likely that will be in the Day 0 Patch though, but I didn't want to forget.
7) The Victory screen should show the defeated units at the top of the list for quick view of who you've lost.
Will add more as I find them. Please be constructive in this thread. Thanks!